A controller is highly recommended. Headphones are encouraged. Download for best performance and for rumble support.  Visit the Demake86 homepage for more information.

Press JUMP and SHOOT to start!


CONTROLS 

XboxPlayStationKeyboard
JumpASpace / Z / L
Shoot / Bomb (once discovered)XX / K
Ball (once discovered)BOShift / J / ; (semicolon)


Move and AimD-PadD-PadWASD, arrow keys
Aim diagonallyLBL1C / I / Q / F
Prime missileRBR1B / U / R


DEMAKE86 or the Legally Distinct Action Adventure Platforming Game set on a METEOROID is a tiny Metroidvania, in homage to an original from August 6th, 1986. This game is a labor of love and is created with absolutely no AI.

The METEOROID is only 8^6 pixels: 8x8 pixels in a tile, 8x8 tiles in a room, 8x8 rooms in the entire map! It's a tiny, densely packed, and unforgiving labyrinth! Speedrunners welcome - can you beat it in 86 seconds?

No saving, no refills! Tread carefully and make your missiles count. 

Features include beam stacking, quick morph, useless green-energy - green energy isn't even tracked! - Sequence breaks! Diagonal aiming!

Everything is legally distinct! Morph ball, what? It's the tuck-ball. Energy-tank who? That's an E-vial. Planet Zebes? This is a meteoroid orbiting Planet Zenith, silly!

Note: There is little music during the game. This is not a bug. This is an intentional auditory design decision around the interplay of sound and silence. It is also because Nintendo's lawyers are very, very scary.


THE MISSION:

You are Relan Gras, the legendary protector and sole inheritor of the now-extinct mysterious ancient Corvus species. Your purpose is to create a true peace in space. Many believe you to be a myth.

Orphaned as a child, you were saved and raised by the Corvus on Planet Zenith, a natural fortress planet blanketed in meteoroids. You travel the galaxy at light-speed, cursed by relativity to live a solitary life, dedicating your life to ending intergalactic threats as they arise.

You've just received a emergency transmission: The intergalactic paramilitary bandit ring known as the Neolegion have unearthed the ancient parasitic life-form known as SETONA, discovered in the labyrinthine fortress-ruins of the largest Meteoroid in the orbit of your homeworld.

The transmission suggests the Neolegion base is hosted by their ringleader, the mechanical life-vein known as the Minister Baroness. She is joined by the corpulent cave-dwelling monster Kemp and Relan's personal nemesis, the genocidal fire-breathing Reagan.

If the Neolegion were to tame the Setona, the shadow of their imperial rule would cover all of intergalactic society. You never expected your work would bring you home. ?

You never expected you'd ever return to your homeworld, let alone to find an existential threat brewing in your own backyard. Do you have what it takes to quell the evil which waits below the surface?


Content warnings: This game contains themes of horror and graphic depictions of violence, including pixelated gore and blood. 

Credits: Created with absolutely no AI. All assets and code created from scratch by opossumcarrion, except for (1) a public domain skull, (2) a public domain recording of propaganda narrated by Ronald Reagan in 1986, (3) Androidarts' fantastic Famicube palette, (4) ending line work by artist Rae Whiteley.



StatusReleased
PlatformsHTML5, Windows, Linux
Release date 40 days ago
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
Authoropossumcarrion
GenreAdventure, Platformer
Made withGodot
Tags2D, Atmospheric, Godot, Horror, metroid, Metroidvania, No AI, Pixel Art, Short
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)
LinksHomepage, Discord, Bluesky
ContentNo generative AI was used

Download

Download
demake86-linux.zip 73 MB
Version 18 32 days ago
Download
Demake86_Windows_UNTESTED.exe 125 MB
Version 18 32 days ago

Install instructions

This game only has a web build and a Linux executable. You can also build from source.

... Unless you're a playtester! Then source and executable won't be available. Sorry!

Development log

Comments

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beautiful!

(+2)

I absolutely legally love it

(+1)

i really liked this, i wasn't initially ready for a "restart the whole thing until you do really well" so it threw me for a bit. ended up with something like 650 seconds clear time, 11 death, 2500 green energy. and not having to listen to Reagan from across the map is one of the greatest feelings in the world.


for some reason, the web version seems to detect my X button as Y, and Y as X. for reference, i'm using a Steam Controller that was getting mapped to a standard XInput gamepad. A and B weren't swapped.

the  standalone Linux version doesn't exhibit this problem, so i don't know what it might be. unfortunately, i don't have a standard XInput controller to test with.

I'm so happy to hear people beating the game, I'm happy you enjoyed it :) 

The controller problem X/Y swap has been reported, but is not something I've been able to to reproduce yet. If you don't mind answering, do you have a 2015 or a 2026 Steam Controller, and what browser+OS did you play on? 

(1 edit) (+1)

i have the 2026 Steam Controller, playing through Firefox 153.0.1 on Arch Linux. testing a DualShock 4 worked fine


edit: i left my old SN30 plugged in for long enough for it to turn on, and it works fine there.

(+1)

completed this with like 1600 seconds on the clock, and 938 of the green stuff. very fun little thing!

the biggest issue for me was the keyboard controls --- they were completely nonsensical to me (as a ZXC+arrow keys traditionalist) and kept tripping me up the entire game. Also, the X key did not toggle missiles for me (I had to use E for that).

(+1)

Awesome, I'm happy to hear :D

I'm taking that feedback into consideration- keyboard control changes were a last-minute change incorporating playtester feedback. (Originally they were just shift, ctrl, space, etc- this lead to playtesters hitting Ctrl+W, for example!) I've added keyboard control fixes on the slate for the next build!

Just wanted to note that this is still on the table!

I still want to support both WASD and arrow-keys, so I think the updated control scheme will have actions on shift-z-x-c-v and h-j-k-l-; with jump on space for both. Still TBD since I couldn't get those changes in with this patch.

(+1)

Pretty solid for what it is I just wasn't a fan of the no save premise. Or rather if there are gonna be no saves I wish things like the escape were more clear. I sort of just wandered having no idea where to go then died. Maybe make that a linear sequence so there's no confusion bc as is I'd have to replay the whole thing just to try a new path to guess where to go. Also Kelp died before I ever saw them. I just got a notification they died randomly

I appreciate the feedback! I'll try to reproduce the latter glitch especially, since that shouldn't happen. I've added it to the devlog for changes to make

(1 edit) (+1)

I humbly request that you put something funny like "Kelp will no longer spontaneously lose the will to live" in patch notes please

(4 edits)

Playtesting quick fixes: Linux download works now, performance improvements and misc changes, audio enabled for Kemp. :-)

Another quick fix: Shootable blocks now respond to missile and ball explosions!

Quick fix 3: Difficulty rebalance

Quick fix 4:  Clarify title entry

Quick fix 5: Build tools set up, for lickity-split pushes. Will make it feasible to release Mac builds, eventually