What's left? Updates coming later this month!


Thank you all for playing Demake86. The last few days until August 6th have been a whirlwind.

August 6th was a hard deadline for me! It's Metroid's 40th birthday, but I'll also be on a trip and away from my computer for most of the next week. This means no changes until at least the 14th ;(

But despite the grind, a number of bugs and issues have been reported! So right now, the following bugfixes and additions are planned once I'm back:

Git repo and license: Before putting the source code out, I want to choose an appropriate license (something like "LGPL but no AI", maybe with an "if you train on this you owe me $1000"), write a README with details and build instructions, clean up the repository, make sure I don't have any errant dotfiles laying around that shouldn't be there, etc.

- Fix certain sound effects: Sfxr nodes create inconsistent sounds across platforms; will replace with raw .wav files instead of generating them on the fly.

- Mac builds: These were especially impacted by the sound effect problems. I don't know why, but I hope it's fixed with the above, and I can put a Mac release out!

Keyboard controls fixes; these were changed in the last minute (playtesters kept hitting ctrl+W, my bad!) and were not thoroughly tested.

- Reproduce and fix various smaller bugs (Kemp dies on their own, reproduce browser face button swapping, etc). I am sure more will accumulate in the meantime!

These are just the small changes planned. Something cut before release was a Settings menu, to allow users to change keybindings, remove backgrounds, as well as another secret ending for the most dedicated of speedrunners ;)

Thank you again for playing Demake86 :) 

Get DEMAKE 86 - set on a METEOROID

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