Small patch: Better fullscreen, ending tweaks!


Hey! Here's a first patch, with a few updates. Ordered by most- to least- impacting of gameplay:

  • Arbitrary scale! Allows imperfect, fractional pixels in scale, allowing for any-size windows.
  • A few additional pickups.
  • The Escape Sequence has a few changes:
    • Fixed a mistake where the timer was less forgiving than intended,
    • Removed a confusing "alternate route",
    • Removed confusing decorative fencing
  • Setona have a second, niche kill condition. (They die after many, many hits!)
  • Title screen activate sound effect no longer loops.
  • Kemp has a slightly reinforced door, to prevent getting hit by strays. Kemp just still spontaneously lose the will to live, though...
  • Added a pathway to access a small fourth, final easter egg.
  • Updated missile flavor text

Don't have a lot of free time right now to work on this. The next two patches will see, at least:

  • Open source, with a git repo and a good license and everything!
  • Changing the PC controls. I want to support both WASD and arrow-key movement. I am currently playing with shift-z-x-c-v and j-k-l-; as the main control modalities


Files

demake86-web.zip Play in browser
Version 16 35 days ago
demake86-linux.zip 73 MB
Version 16 35 days ago
Demake86_Windows_UNTESTED.exe 125 MB
Version 16 35 days ago

Get DEMAKE 86 - set on a METEOROID

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